Post by Kevneiros on Nov 4, 2008 18:37:22 GMT -5
Updates this Month:
- When you're gravedigging now, the items that drop will be more accurate (things will drop as they are supposed to). You will also get better bonuses and a chance at Ancient Reagents if you have over 120 Mining and/or use Mining crafting armor.
- +1 Crafting armor will say "Apprentice's" instead of "Novice's" from now on.
- The window that shows up when you are blocked for IP sharing or account sharing now has the correct email address.
- You can now write checks for 100,000,000 gold or 100,000,000 tokens from your storage book.
- The Druidic Spellbook had lots of changes made to it to fix the way spells were displayed and which spells showed up.
- The Hollow Reed spell now raises strength and intelligence like it's supposed to, and not strength and dexterity.
- The Powerscroll/Mystical Quest Scroll/Evolution Pet Egg book now displays how many Mystical Quest Scrolls, Evolution Dragon Eggs, and Evolution Unicorn Eggs you have stored in it when you hover over it.
- The Treasure Map/Champion Skull book now displays either how many of each treasure map you have or how many of each champion skull you have. To change the display, simply single click the book, then click Display.
- Some minor textual and graphic changes were made to the Doom Lever Puzzle. You'll notice that the messages you see and get are different and that when you get hit with a rock you'll fall over sometimes.
- Some minor textual changes where given to the secret room in Doom.
- The world of MU was finally changed to Fall. This year's Fall came later and will end shorter than normal.
- When you sell anything to an NPC vendor, if you get paid more than 60,000 gold for the item(s), you'll get a check instead of multiple piles of gold coins.
- When you buy anything from an NPC vendor, you no longer need to have loose gold lying around in your pack. It will now take gold from your storage books, as long as they are in your backpack or your bank.
- NPC vendors now resell items at 2x the value they paid for them.
- You can no longer cash checks bigger than 10,000,000 in your bank. It generates a LOT of items to cash such large checks, and since we have checks that can be 100,000,000 in size now, cashing those kind of checks is dangerous. It creates enough items to lag the shard and crash you every time you open your bank.
- The instant-delete Trash Chests now say things again when you use them. This is just so that you will know that you've used them.
- The Arena in Malas has been updated along with the rules for it. To see the new rules, please say !arena in game.
- A new section was added to Rule #3 making it the 4th section in the rule.
- Mystical Changes
- Mystical is now on a Level system that has direct connections to the Player Experience Level system. Mystical comes in 3 levels, each with a distinct Experience Level Requirement (ELR). Level 1 is usable by anyone with the exception of the Mystical Kryss, Mystical Katana, and Mystical Bow which all have an ELR of Newbie. The REAL Mystical Wizard's Hat also has a higher ELR of Trainee. Level 1 Mystical consists of the original Mystical items along with the Mystical Wizard's Hat. Level 2 Mystical has an ELR of Scholar with the exception of the Mystical Skullcap which has an ELR of Expert. It consists of the custom made armor and the 12 new weapons. Level 3 Mystical has an ELR of Veteran. It consists of custom made weapons. You need to be at the same ELR as the Mystical for it to have a chance of dropping from a Mystical Guardian (if it is a drop).
- The bonuses of the new Mystical work properly now.
- The Mystical Wizard Hats now have a bonus of +5 Magery over cap when worn.
- The Mystical Skullcaps act like Recall Runes almost. You can mark your cap anywhere that Marking is allowed. Once they are marked you simply need to wear them, then double click them to use them. Most of the basic rules that apply to recalling applies to the skullcap.
- All new custom made Mystical armor (Level 2) will have slightly better resists than before. Any old pieces of custom made Mystical armor will still have the old resists.
- Trader Man has been updated to allow trading of all Mystical items. Instead of counting how many Mystical you've turned in, he simply converts your Mystical items in Mystical Credits, which you can use to trade for a Level 2 Custom Armor deed or a Level 3 Custom Weapon deed once you have enough credits. It's 2 Mystical Credits for a Level 2 Custom Armor deed and 20 Mystical Credits for a Level 3 Custom Weapon deed.
- The abilities of a Level 3 Mystical Weapon should all work now. If you have some already made, please remake them, but remember that if you've customized them in any way (such as renaming them) please page staff first so that you can keep your customization without having to pay for it again.